BANDAI NAMCO Entertainment today announce that DIVINITY: ORIGINAL SIN 2, the award-winning BAFTA nominated role playing game from Larian Studios, is coming to the Xbox One and PlayStation4 in August 2018.
Following the game’s incredible success in 2017 as Metacritic’s highest scoring PC game, BANDAI NAMCO Entertainment in partnership with Larian Studios, will bring DIVINITY: ORIGINAL SIN 2 to console players taking them on an adventure that will enable players to go anywhere and do anything in one of the deepest RPG worlds ever created.
DIVINITY: ORIGINAL SIN 2 gives players the freedom of a sandbox RPG encouraging improvisation and experimentation with rules made to be bent rather than followed. The game takes place in the world of Rivellon where players can go anywhere, talk to anyone (living, dead, or non-human) and fully interact with the game world like no other RPG. The game features six unique origin characters with full-fledged backstories, personalities and questlines:
- Red Prince – A haughty but heroic lizard noble
- Sebille – An elven assassin
- Lohse – An possessed musician
- Ifan ben-Mezd – A mercenary ex-soldier
- Beast – A rebel-turned-pirate dwarf
- Fane – An undead member of the long-forgotten Eternal race
Console players diving into the world of DIVINITY: ORIGINAL SIN 2 for the first time will enjoy a user interface tailored for console play in both four-player online co-op and two-player split-screen co-op modes. Additional content updates and extra features will be announced leading to the game’s launch later this year.
“This is an incredible opportunity for us to work with Larian Studios who has already shown its talented work through the previous games” said Hervé Hoerdt, Vice President of Marketing & Digital at BANDAI NAMCO Entertainment Europe. “We are extremely pleased to bring this outstanding title to our lineup by offering new epic adventures to console gamers with the deepest RPG worlds ever created”
“It was very important to us to have DIVINITY: ORIGINAL SIN 2 distributed by a team that understands how to bring RPGs to a broad audience.” said Swen Vincke, Founder and CEO of Larian Studios. “With Dark Souls and The Witcher, BANDAI NAMCO Entertainment demonstrated they know how to do exactly that and so I’m very happy we’ll have their support.”