Warhammer 40,000: Inquisitor – Martyr Review

Inquisitor Martyr has some really neat ideas when it comes to the story and mission execution, but generic combat and gear means the game struggles to shine when compared to other Diablo clones.



The main campaign is a strictly single-player affair, but from your bridge you can access the multiplayer menu for both PVE co-op and PVP missions. The co-op is 4-player, and worked pretty well. The enemies are much tougher and require sustained fire (so you really will need to work together). You can revive downed players, which is useful as you have only limited lives before failing out of the mission. Whilst these aren’t part of the main game, the gear and experience you earn carry over to your character for the single-player campaign. PVP was less fun – whilst I didn’t have much problem getting matched into games, it was normally against a much more powerful opponent, which makes winning impossible.


40K games rarely have the best production values, but IM somewhat bucks the trend, opening with a number of pretty atmospheric and high-quality cinematics. The in-game levels feel appropriately grimdark, and there’s a huge number of familiar enemy types from the GW universe to slay with your character. Animation is generally good, and the game runs pretty well, even on our now fairly old GeForce 880 card. The game did suffer from some occasional slowdown, which tended to increase as play sessions became more extended, but that could be the age of our PC rather than anything more sinister.

The cast of characters is large, and generally pretty well voiced, despite the fact that none of them are quite as well fleshed out as you may care for, especially given the wealth of lore that the developers can draw down from. There’s plenty of music, and again, the quality is good. Weapons all sound fine, but given the limited gear types, you may end up getting bored of hearing the same sounds over and over.



Warhammer 40.000: Inquisitor – Martyr” is a frustrating game. The use of the license is appropriate, the galaxy-spanning missions, plot-line and enemy types are all perfect for an action RPG. But despite the many varied weapons of the 40K universe, the unfortunate conclusion is that the excellent mission structure and storyline are more than cancelled out by the frankly dull gameplay and gear, which is a real shame. Given there aren’t huge numbers of Diablo clones, and even fewer sci-fi ones, Inquisitor Martyr was still fun enough to blast through, but I just wish it had a bit more staying power when compared to the competition.


  • Good story
  • Huge array of missions
  • Good use of license


  • Gear
  • Combat variety


Story - 8
Graphics - 8
Sound - 8
Gameplay - 6
Multiplayer - 7
Value - 8
Ian - GK
Editor - Reviewer GamerKnights

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