Assassin’s Creed Mirage Review

A nice tribute to the origins of the saga.


Assassin’s Creed:

Sixteen long years have passed this year since the release of the first Assassin’s Creed, during which the series about assassins hidden in the shadows managed to become a global phenomenon not only with countless parts and game spin-offs, but also with a whole series of books, comics, records, podcasts, and even its own feature film .

And while imaginary killers were charging new formats, the original one was also changing – from relatively straightforward stories in open cities focused on stealth, it gradually became an action RPG on colossal maps with content slightly pejoratively dubbed as ticking off a shopping list for hundreds of hours .

As the maps and footage swelled, so did the ranks of players unhappy with where the series was going. So it was time for a reboot, back to the roots of the ‘Assassin’s Creed’ series.

Originally planned as an expansion for AC: Valhalla, “Assassin’s Creed Mirage” was then created as a full action/adventure game which would bring us that feeling back of the first series … sneaking, climbing and assassinations.

Welcome to Baghdad:

Let’s start by talking about our protagonist, Basim, a survivor who makes a living doing errands in Baghdad, although not living the good life. Basim is a thief who carries out petty thefts in exchange for a payment modest enough to live another day. However, this does not stop him from encouraging others to move forward , including the little ones in his neighborhood. Unfortunately, upon discovering who has been behind the assignments that he always fulfills, he tries to gain their trust to become one of them , making one of the biggest mistakes of his life in the process.

Accompanied by his most trusted companion for robberies, a girl named Nehal, they end up assassinating the caliph of the winter palace in the Amber region , taking an artifact guarded by an organization of mysterious masked men known as ‘ The Order ‘. And then … the story begins.


The gameplay of Assassin’s Creed Mirage reminds me, without a doubt, of the first installments of the franchise, and this is something that I really liked. Once again, stealth once again takes a leading role , with which we can kill numerous enemies with one stroke of a pen and without them having previously noticed our presence. On the other hand, its combat system becomes completely traditional , forget about having one that presents any similarity to that of Valhalla.

Basim will only have a sword and a hidden blade , which we will have the opportunity to improve if we get material, as well as the suits we have in our inventory. In addition to this, we have a range of tools that we will unlock little by little and will also help us hunt down enemies.

It does not pay to commit crimes in plain sight, even petty thefts with a minigame in the form of an even smaller quick time event can take care of your infamy. Posters with a familiar image begin to appear around the city, passers-by whisper that they have seen you somewhere and call the nearest patrol, suddenly more shooters walk on the roofs, and if you commit something particularly nefarious, they will put such a reward on your head that the hunters it’s worth getting up for you.

You can get rid of unwanted attention by tearing down posters, or again with traditional bribes. But be careful – your dirhams are surprisingly often completely useless. Unless you want to buy a new color suit. Locals value special tokens much more – not just one type, but three. There is one type for artists, another for mercenaries, and a third for merchants, with which, in addition to discounts, you can also unlock certain types of chests.


  • Great setting
  • Level design
  • Tribute to the originals


  • A bit of a spin-off
  • Combat could be better
  • Enemy AI


Story - 8.5
Graphics - 8.5
Sound - 8
Gameplay - 8.5
Value - 8

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