Suicide Squad:
After a development that must not have been easy, Suicide Squad: Kill the Justice League is now available on PS5, Xbox Series X|S and PC . This is the new work from Rocksteady Studios, an English developer that rose to fame thanks to the Batman Arkham saga , considered one of the best representations of the superhero genre in video games and, in particular, the Dark Knight.
Batman: Arkham Knight was launched in 2015, so fans of the studio had been waiting for more than eight years for the new chapter of the “Arkhamverse”… However, I think I’m not wrong in saying that, practically since it was announced, Suicide Squad: Kill the Justice League is not what we expected.
Gameplay:
During the first hours, Suicide Squad: Kill the Justice League has been quite a surprise. Without being especially a fan of this group of antiheroes, I think they have managed to hit the right key to make their exchanges genuinely funny.
Because yes, I laughed a lot at Harley Quinn ‘s antics, King Shark ‘s innocence , how seriously Deadshot takes everything, and how uncontrollably badass Captain Boomerang is. The character dynamics are fantastic.
And not only that: they have also managed to make me interested in the story for a good part of the game and want to know what was going to happen next. With this, you will already be imagining that Suicide Squad: Kill the Justice League is a game with a lot of narrative content. The video scenes abound, they are well directed and the dialogues are hilarious.
After the narrative surprise, the playable surprise has arrived. Perhaps it was because I was expecting little because, in essence, Suicide Squad: Kill the Justice League is a third-person shooter title. But I have found a robust game with very interesting systems, which makes each confrontation a burst of fun.
The key, again, is in the characters and their differences. If at a narrative level they have nailed them, at a playable level they are not far behind: each member of the Squad is controlled very differently from the rest and they have peculiarities that must be understood to handle them effectively.
The gameplay, although very entertaining, becomes excessively chaotic as the variety and number of enemies on the screen increases. There have been too many moments where I had no idea what was happening with so many gunshots and explosions of color. And that is very problematic in the most complicated missions.
No, what bothers me most about Suicide Squad being a game as a service is how unnecessarily confusing it is. At first he manages to manage all the information in a more or less effective way, but there comes a time when you come across missions that you don’t know where they came from or what they are for, you collect resources without being clear about their usefulness, you don’t know what they are. the difference between a critical attack and a critical counterattack and much more.
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